Friday 28 December 2012

Call of Duty is Responsible for Connecticut Shootings, Assassination of JFK, Crucifixion, and Original Sin.

Guns don’t kill people. Video games, the media and Obama’s budget kill people -NRA executive vice-president Wayne LaPierre

Squint a bit, and Britain and America could almost appear quite similar. They say everyone is beautiful if you squint a bit. But open your eyes, and America is like a garden party BBQ, while Britain is the conceptually pleasant, but climatically shit picnic. The American BBQ chef will invariably be some alpha male with a funny apron and erection problems.  The English will dine on potted shrimps and custard tarts, and have their real conversations in the cold silence between words. It’s the little differences.  Over there the date comes second. Everything is still measured in feet, gallons and pounds. Strong patriot and puritanical values. Privatised health service. Jaywalking. Candy. Driving on the right.
And the ability to buy a gun at the cultural equivalent of Tesco.   

On 14 December 2012, a twenty year-old man shot and killed his mother. He then went to a suburban Connecticut elementary school and opened fire with multiple weapons, killing twenty children and six adults. Adam Lanza then turned one of the guns on himself. On 15 December 2012 certain news networks salaciously rubbed their hands together and showed us in bafflingly unsubstantiated detail the mechanics of the massacre.  The upshot of this was a renewal in the long-dormant national debate about gun control, and sparked a complementary- and in some cases diversionary- discussion about mental health funding and treatment. But it’s also revived another old conversation, about whether video games are too violent, and whether they play a role in encouraging, desensitizing, and even preparing mass killers for their rampages. I just watched the head of the NRA (Neanderthal Redneck Association) - one of America’s most powerful and influential corporate lobbying groups (though they play at being a citizen's rights outfit for gun owners, of course) - hold a press conference to say, effectively: Guns don't kill people, video-games and Hollywood kill people, and have created a Culture of Violence.

This is not a new argument. It is a tired, reactionary cliche we've seen trotted out time and time again, completely lacking imagination. If NRA executive vice-president Wayne LaPierre was trapped inside featureless room with a single, solitary tea cosy, he wouldn't even be tempted to try it on. It isn't just the NRA though. A Jay Rockefeller introduced legislation in the Senate “to arrange for the National Academy of Sciences to study the impact of violent video games and violent programming on children.” That’s right, videogame legislation beat gun control bills to Congress. I understand why some people don’t like violent video games. I also understand why some people don’t like violent films or TV shows. But before you start talking about censorship, I want to see some proof (of which there currently is none). I worry that if you decide (with no good evidence) that you don’t like my video games, and want them gone, then next you’ll come for my films. Then, maybe, you’ll decide you need to come for my books. That will not do.
And there’s something deeply sophistic, in the absence of that evidence, about pivoting away from questions of effective gun control to proposals for video game regulation or condemnation. Blaming video games or any other kind of violent media for causing violence in the real world is a dodge from policy solutions. And it’s a dodge from the conversation we actually need to have about the state of our popular culture, and the profound fears about justice, disempowerment, and the state of civil society that are reflected in it. Video games are easy to target. The things that actually, truly frighten us are much harder.

I will, however, briefly concede that the games industry does not help itself. It has become altogether too obsessed with murder and rather too good at selling things. If you were a gaming novice attending this year’s E3 show, (the annual publicity machine for new releases) chances are you would have been absolutely mortified. Every major "live" demo of every game was a scripted sequence fabricated from disparate parts into the most smash-mouth-in-your-face bloodbath thrill-reel a video editor could chop together. Goons were impaled by arrows, engulfed in flames, savaged by tigers, strangled, bludgeoned, shot and stabbed (mostly in the neck for some reason) and with enough "fucks" and "motherfuckers" to make Quentin Tarantino blush. There's no denying the skill and craft on display - but it felt like the same staid meal served over and over and over again. The people for whom gaming just isn’t their cup of tea- they aren't prudes or snobs or prigs. They’re just people who have no stomach for endlessly shooting the same five guys until the credits roll. They love the look of say, Bioshock, they love the ideas, they love the world, they want those production values, but do we really have to kill all of those bad guys?

But as much as I feel somewhat burned out by the gouts of violence on my PlayStation- it’s increased visibility does not equal causality, no matter what the NRA says. The “culture of violence" in America is a very real, very serious problem that needs proper discourse. Art, music, movies, and certainly not Call of fucking Duty- do not have a prominent or even noteworthy place IN that discourse.

America's  real culture of violence is...
The culture of a vague yet potent sense of existential, media-driven panic: "SOMETHING is coming to get me and I require a military-grade arsenal with no background check, waiting period or meaningful limitation of any kind to protect myself from... well, I don't know what from, but FoxNews, talk-radio and Infowars SWEAR they're on the way and if you say otherwise you're one of them and that's why you want to take my guns away!"  

America’s real culture of violence is....
If you’re a woman in the United States, you’re taught from a young age that you have to be careful to avoid having sexual violence visited upon you. You also live in a country where there is a backlog of 40000 untested rape kits, and where victims of rape and sexual abuse are routinely shamed, exposed, and disbelieved.

America’s real culture of violence is....
Being African-American and trying to warn their children of the possibility that his or her interactions with law enforcement may become deadly, or that in some areas of the country, people may feel entitled to shoot them dead on slight, and imagined, provocation.

America’s real culture of violence is....
The best way for many people to pay for college, is to enlist to be sent to a protracted war that carries with it a considerable risk that they will return maimed or brain injured.

America’s real culture of violence is....
Waging a war from the skies in which political leadership appears to accept the deaths of children as a reasonable level of collateral damage, and where 17% of the pilots who actually have to carry out our drone strikes are considered “clinically distressed” by their work.

America’s real culture of violence is....
A political election in which obvious references to the lynching of the first black president were excused away as jokes.

There are narrative reasons for our popular culture to portray violence. But it’s also possible that our popular culture is violent precisely because our larger culture is violent. No wonder we love seeing unpunished rapists have their testicles wrapped around their necks or whatever in TV shows like Dexter. Even though Osama bin Laden is dead, the damage he and his warped ideology did is irreversible, and popular culture will continue to give us outlets to fantasize about destroying his face over and over again- from the hunt for Abu Nazir in Homeland, or the procedural exploration of Bin Laden’s death in Zero Dark Thirty.

Embedded in both our conversations about real violence and in our pop cultural responses to violence is the idea that escalation is the appropriate response to profound failures of justice and the social compact. Women should defend themselves more effectively against their abusers, or in general claim equality by appropriating violent power previously reserved for men for their own, whether they’re buying blinged-out rifles or transforming themselves into kick-ass action heroines. Men should reclaim their masculinity, threatened by the economy, by feminism, or whichever culprit is popular at the moment by burrowing in, whether by adopting steroid regimens or purchasing the Bushmaster A-15, the gun Adam Lanza used in Connecticut, which the company that manufactures it once advertised with the slogan“Consider Your Man Card Reissued.”

The question we should be asking is not whether Call of Duty, or Dexter, or the Saw films are going to turn us into a nation of multi-ethnic, multi-gender, multi-generational psychopaths, unable to or disinterested in distinguishing reality from the images we see on all kinds of screens. Violent culture has existed for years, and yet, the murderers in the mass shootings that appear to be descending on us at an escalating rate, are overwhelmingly white and overwhelmingly male. Rather, it’s why so many of us, even those who will never put a rifle stock to our shoulders or wrap our hands around a pistol grip, feel so drawn to violent fantasies in our culture. Pretending that such an attraction came to life somewhere in a massively multiplayer online game is self-deluding. And acting as if shutting down the production of violent images would curb our fears and desires to fight back against them is an attempt to avoid confronting how frightening our society is.
Oh, Merry Christmas.

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